# The Only Way to Win Pick-3

```This is the only way to win Pick-3. It takes skill and
determination, but it works.  If you want to win at Pick-3
this is how to go about it.

If you are any kind of a Pick-3 player, you've bought systems
and software that promised to make you a winner and while you
may have had some wins, you lost money long term until you
either figured out how to make the system work or stopped
using it.

We've all bought these systems and software, and likely we'll
finally broken the code or cracked the formula, whatever
nonsense they've dreamed up to make us take the bait.

Even so, when you are working with these systems trying to
make them preform as advertised, you should know how to really
go about winning Pick-3, what it takes and how to win big.

The secret is Positional Tracking and Positional Wheeling!

Positional Tracking means charting / tracking / predicting the
ten digits drawn in each of the three positions as if these
positions were independent games.

Sounds hard right?  Takes some skill and discipline to knuckle
down and study the numbers instead of making them do the
Hokey-Pokey in some system make work.

The trick is, we don't do all the bogus system nonsense of
counting and converting, stacking and reversing, we only look
at the skipping to hit patterns to see what digits are now

It is really a simple thing to write 0-9 down the side of
graph paper three times and each time a digit has hit we mark
it on the chart with the day's date at the top, (double the
boxes if there is a midday and evening draw, ignore the midday
in states where it is computer generated).

You can use graph paper, or if the boxes are too small office
supply stores sell a large pad called All Purpose Planner,
just the thing to track the draws and spread several pages out
for a long term look.

As each digit hits, mark it with an X.  We don't even want to
think in terms of numbers at this time, we are watching for
patterns due to hit.

You'll want to have at least three of these charts to refer
back to while picking your digits from the forth chart.

This is a gut feel thing, look at how the lines of X's have
been doing and try to get a feeling for the lines likely to
hit next.  It's all right to be wrong some of the time because
we will be playing for straight wins only, so we expect to
recover small losses easily.

If you do win right away, don't waste a lot of time trying to
figure out what you did right so you can do it again. Don't
waste a lot of your winnings trying to buy the next win by
playing too many numbers in each position.  Play when patterns
present themselves to you as potential winners.

Tip: Only play on days you see a clear pattern and put a
little extra on the number(s) you think most likely.

Positional Wheeling

Positional Wheeling is very flexible. Once you understand how
it's done you can make the wheels in your head, though paper
is recommended.

First let's talk a bit about the power of Positional Wheeling.

Traditional Pick-3 wheeling is box play.  It costs more to
wheel fewer digits, playing for a smaller prize, exactly how
the state lottery would like you to play.

Positional Wheeling targets Straight wins.  It costs less to
wheel more digits, playing for the big prize.  Not exactly how
the state lottery wants the game to be played, but the only
way to win big at Pick-3.

In simplest form, say you like 2 in the first position, 3 in
the second and 5 in the third.  We play 235 straight.

What if you like 2 and 7 in the first position, 3 in the
second and 5 in the third.

2-3-5
7

We play 235 and 735.

Let's say you like digits 2 and 7 as the most likely to be
drawn next in the first position.

2
7

Let's say you like digits 3 and 7 as the most likely to be
drawn next in the second position.

2-3
7-7

Let's say you like digits 5 and 8 as the most likely to be
drawn next in the third position.

2-3-5
7-7-8

How many lines will it take to make this wheel?  We have 2
digits in the first positions, 2 digits in the second
positions and 2 digits in the third position. So 2x2x2=8 lines
or numbers will be necessary.  Like this . . .

2-3-5 = 235 238 275 278
7-7-8 = 735 738 775 778

See what happened here?  How we weave the net of numbers to
catch our prize?  We're playing five digits in six positions
for only 8 lines with all different and doubles!

First we made the number already formed as the top line 2-3-5,
then we dropped down and played the 2-3 with the 8 for 2-3-8.
Coming around again we play the 2 with a dip to the 7 back up
for the 5 for 2-7-5, then we go again for the 8 in 2-7-8. The
2 and we end with the formed number 778.

This is very flexible. What if we have solid picks for the
first (2-7) and second (3-7) positions and no idea what to
play for the third position (1-2-3-4-5-6-7-8-9-0) 2x2x10=40.

2-3-1 = 231 271 731 771
7-7-2 = 232 272 732 772
3 = 233 273 733 773
4 = 234 274 734 774
5 = 235 275 735 775
6 = 236 276 736 776
7 = 237 277 737 777
8 = 238 278 738 778
9 = 239 279 739 779
0 = 230 270 730 770

If this works we play \$20. worth of numbers at fifty cents
each straight to win \$250. and we can wager this 12 times and
still break even if we win on the twelfth attempt, before we'd
start putting a dollar straight on each number trying to win
\$500.  Of course if you think the 2-3-1 is the best of them
all, an extra couple of dollars on 2-3-1 would be wise.

What if we like three digits in the first (5-7-8) position,
two digits in the second (3-4) and three digits (1-3-6) in the
third position? 3x2x3=18 numbers.

5-3-1 = 531 533 536 541 543 546
7-4-3 = 731 733 736 741 743 746
8---6 = 831 833 836 841 843 846

So easy a child could do it, yet so powerful at half the cost
of a box wheel, no wonder positional wheeling isn't in the
lottery handbook on how to play.

What if we wanted to play all 10 digits in each position? That
would be 10x10x10=1000 all the numbers in the game, we'd win
every time, but only recover fifty cents on the dollar.

Pattern Recognition In Pick 3/4: Was That A Pattern?

In theory there are no known laws that force lottery balls to do
anything. The actions of the balls themselves help establish rules
based on what happens more often then not, to the point where the
patterns may be worth wagering on.

For tracking and charting: We begin when the ballsets were last
removed, destroyed and replaced with new.  Do not be afraid to
replaced with new ballsets.  If they give you a date within a week
or two, they may be pretending you asked when the ballsets were last
rotated, inquire further. Ask how often the ballsets are replaced,
you are looking for how many years sets are used, a days answer
refers to rotation.

For state games drawn in computer, you will have to see if
workable patterns form, if not you may have to play another
state's game.

Ideally graph paper should be sold on the roll, where we can start
tracking on the right adding new draws on the left, so we can roll out
the history at a glance instead of flipping pages or screens.

The chart is know by many names, hit and miss, now and then, skip
and hit, and so on.

The first step is to determine what game to track. Two draws a day
can be one game or two games depending on how the draws go.  Try to
determine whether the draws flow from midday to evening, midday to
midday or evening to evening.  In general a digit or two repeat from
the previous draw roughly 82% of the time (boxed not positional), so
we look for repeats to indicate which we should track. There will be
repeats either way, we look for those most often to work with.

As there are ten digits per position, we would expect each ball to
be drawn one time in ten.  Ideally there would be nine misses between
hits.  However, due to flaws in the balls, system mechanics, whatever,
some balls are drawn more, average or less often. We can chart this to
see if it becomes a useable pattern.

When looking for patterns, there will be patterns within patterns.
Do not become discouraged if you don't see them right away.  If you
could draw a curved line from the significant hits over the skips,
there would be large arches leaping over some hits, and smaller arches
as well. Picture a large bridge with two large arches and a smaller
rail road bridge with multiple smaller arches covering the same span.

Picture the smaller arches superimposed on the larger, not a series
of small and large arches.

The balls/digits drawn more often woulda coulda shoulda have their
every tenth draw hit and their extra hits between, expecting this should
help determine which arch should strike next.  Oh and we have to allow a
day either way for when this should take place, no laws remember?

While the average balls/digits are expected to hit every tenth draw,
we know they will disappoint us with clusters and such, still we try our
best to tell from the chart when to play them.

The balls/digits drawn less often have longer arches between hits
unless they cluster.

Clustering is a pattern: When a ball/digit often hits again in the next
draw we wager it will do so again in part based on what it has done in the
past and on our instincts. We work with what we have.

Tips:

Ignore all the usual fluff about frequency, sums, odd/even,
low/high, etc. and concentrate on the digits that have done in
the past what it looks like they will do in the next draw.

When looking for digits to repeat previous behaviors, allow a
range of a day more of less for the behavior to occur within.

Watch in particular for digits that do double and triple bumps
or do a double, skip a draw and hit again.

Some digits develop a clock like pattern of so many skips give
or take one more or less and hitting again. ie: Skip 5 and
hit, skip 6 and hit, skip 5 and hit, skip 4 and hit.

Try talking to the digits, "Hello there Mr. five what have you
been up to?" Whatever works to put your mind in the groove.

Have an amount you are trying to win.  Don't be ambiguous just
hoping to win a vague amount of money, you need a goal amount
for a purpose.

Keep an eye on the amount you need to win. If the playing
expense means the profit of a win will be less then your goal
amount you will need to put more down on each number played.

Work the chart daily, but remember, do not play if you can't
identify the likely suspects for a winning wheel.  Why waste
winnings replacing losses when you could be using winnings to
finance a big score when you have a really hot pattern.

If someone tells you they tried positional tracking from
Professor Jones' book and it didn't work, they are correct as
that was positional tracking by frequency not skips.

If someone tells you they are playing a tic-tac-toe system
straight/box and hit straight, the straight was odds 1 in 6
pure luck over the box.  Even with a good initial win for
financing, it's like a roller coaster ride where the highs and
lows level out to nothing in the end. All mechanical systems
must fail because they cannot heal themselves.

If all else fails, but you can manage to consistently predict
one digit in the same position, try the Lotto Dojo 2 system.

If all your attempts fail, your state may be going out of its
way to disrupt the natural flow of a chaotic semi-random
lottery system into rubbish.  Such games are not worth playing
seriously.

If someone tells you they know how to win the lottery and will
share it for a few dollars why do they need those dollars?

On the other hand, we've been told since we don't charge we're
not taken seriously, go figure. Therefore this system is now
\$500.00 happy now cynics? ;-) Pay us when you win a million or
more (ever wish you could make that deal with a system seller,
well you just did hee hee) or instead if we've managed to help
you win big, you're welcome to buy us a beer, (six pack, case or
keg) through Paypal below.

Good Luck to You. Robert Perkis / Lotto-Logix

Tip:

The Pick-3 game is structured for you to lose because the high
buy in price per number prevents covering enough numbers to
win and the low rate of return makes doing so a bad buy.

Experienced Pick-3 players have a little secret, there's more
than one place to play Pick-3 and the other sells tickets for
less, pays out more and you can play from home.

5-Dimes casino licensed in the Caribbean offers real Pick-3
lottery games using the winning numbers from any state game
you choose to play against but your own.  Buy in for as little
as .25 cents per number, win up to \$900.00 on a \$1.00 play.

If the only thing keeping you from cleaning up at Pick-3 has
been the low prizes, check these people out. When you click on
the link and their site opens, click [First Time Visitor] and
when that opens click [Lotto900 Info] on the left to review the
details.

Click to Inspect

5 Dimes Details How It Works

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