If you want to win Pick-3 you need to know what the game is really about. On the surface the game appears to be a matter of picking one number out of a thousand. Nothing could be further from the truth.

Let's look beneath the surface of Pick-3.

There are one thousand numbers consisting of three individual digits from 0-0-0 through 9-9-9 from digits 0123456789.

We call numbers with three unique digits "Unmatched" 1-2-3.

We call numbers with two unique digits "Doubles" 1-2-2.

We call numbers with one unique digit "Triples" 2-2-2.

The game pays for numbers correctly predicted and played as "Straight" which means the digits are drawn in the exact order as played. And "Box" which means the same digits as drawn, but in any order. If 2-1-2 were drawn you would have had to play 2-1-2 to win Straight or one of 1-2-2, 2-1-2, 2-2-1 to win Box.

Box pays a third to a sixth of Straight because Unmatched numbers have six ways of positioning the digits, Doubles have three. Triples, there is only Straight.

Unlike the larger Pick-5 and Pick-6 games, the Box prize is not a consolation for having the correct digits in the wrong order. It is a totally separate play independent of the Straight play. Some states allow the front or back Pair to be played "Straight" these are also totally independent plays.

Breaking down the One Thousand Pick-3 numbers we find . . .

Unmatched: 720 Straight numbers = 72% percent = 120 Boxed.

Doubles: 270 Straight numbers = 27% percent = 90 Boxed.

Triples: 10 Straight numbers = 1% percent = no Boxed.

Because the Pick-3 digits are pictured as "numbers" 0123456789 we can treat these identifiers as if numbers for the purpose of a further breakdown into "Odd" and "Even" configurations.

Odd = 1 3 5 7 9

Even = 0 2 4 6 8

All the numbers fall into four groups based on Odd/Even.

All Odd 0-2-4 = O-O-O = 125 numbers = 12.5% = 35 Box = A group

All Even 1-3-5 = E-E-E = 125 numbers = 12.5% = 35 Box = B group

More Odd 1-3-4 = O-O-E = 375 numbers = 37.5% = 75 Box = C group

More Even 0-2-3 = E-E-O = 375 numbers = 37.5% = 75 Box = D group

There are 35 pure Odd Box numbers. The A group.

There are 5 Triples.

111, 333, 555, 777, 999

There are 10 Unmatched Odd Box numbers.

135, 137, 139, 157, 159, 179

357, 359, 379, 579

There are 20 Double Odd Box numbers.

113, 115, 117, 119

133, 155, 177, 199

335, 337, 339

355, 377, 399

557, 559

577, 599

779, 799

There are 35 pure Even Box numbers. The B group.

There are 5 Triples.

000, 222, 444, 666, 888

There are 10 Unmatched Even Box numbers.

024, 026, 028, 046, 048, 068

246, 248, 268, 468

There are 20 Double Even Box numbers.

002, 004, 006, 008

022, 044, 066, 088

224, 226, 228

244, 266, 288

446, 448

466, 488

668, 688

There are 75 leaning toward Odd numbers. The C group.

Unmatched 50

013, 123, 134, 136, 138

015, 125, 145, 156, 158

017, 127, 147, 167, 178

019, 129, 149, 169, 189

035, 235, 345, 356, 358

037, 237, 347, 367, 378

039, 239, 349, 369, 389

057, 257, 457, 567, 578

059, 259, 459, 569, 589

079, 279, 479, 679, 789

Doubles 25

011, 112, 114, 116, 118

033, 233, 334, 336, 338

055, 255, 455, 556, 558B

077, 277, 477, 677, 778

099, 299, 499, 699, 899

There are 75 leaning toward Even numbers. The D group.

Unmatched 50

012, 023, 025, 027, 029

014, 034, 045, 047, 049

016, 036, 056, 067, 069

018, 038, 058, 078, 089

124, 234, 245, 247, 249

126, 236, 256, 267, 279

128, 238, 258, 278, 289

146, 346, 456, 467, 489

148, 348, 458, 478, 489

168, 368, 568, 678, 689

Doubles 25

001, 122, 144, 166, 188

003, 223, 344, 366, 388

005, 225, 445, 566, 588

007, 227, 447, 667, 788

009, 229, 449, 788, 889

Turning This Information Into A System

Pick-3 is a negative expectation game. This means you can buy a win, but you can't make a profit doing so.

Buying all one thousand combinations Straight for a dollar per play would cost $1000.00 and returns $500.00.

Buying all 210 Boxed combinations for a dollar per play would cost $210.00 and return either $80.00 for Unmatched or $160.00 for a Double.

Buying all 120 Unmatched Box combinations for a dollar per play would cost $120.00 and return $80.00 two times in three.

Buying all 90 Doubles Boxed combinations for a dollar per play would cost $90.00 and return $160.00, but you can only expect Doubles to be drawn one time in three to four draws.

To make a Pick-3 system work, the system author has to setup conditions where a series of correct choices by the user will result in a win. In other words, the choices you make will determine whether you win or lose.

In this system there is one to four choices to be made correctly in order to profit at Pick-3.

The first is whether to play today at all. I know it sounds weird to make not playing a part of any winning system, but it is the only way to deal with days when there is no clear path.

It is always better not to play then to lose as the difference doesn't have to be made up out of future wins. It's hard to recover when losing negates the value of future wins, so don't play when the signs don't point to a group: A, B, C, D.

The second decision is whether unmatched or doubles will be drawn. As you can see, we can quickly eliminate a lot of numbers when we decide to play only unmatched or only doubles.

The third choice allows for ignoring the second decision if choice isn't clear and requires one of the four groups be chosen for play, the: A, B, C, or D group.

The forth choice can be skipped if groups A or B were chosen, but should be applied if either C or D is expected to contain the winning number and the second decision was skipped.

The forth choice is to eliminate one or two digits out of the ten. This means you don't play any number containing those digit(s), thus 15 - 30 numbers are eliminated out of the 75.

The usual charting methods should be applied tracking the four groups' skips and hits in the hopes of determining which is due in the next draw. We don't have to pick between unmatched and doubles, but the profits improve when we do so correctly.

The digits should be tracked so the dead numbers can be eliminated when necessary.

Tracking should demonstrate you shouldn't play the same group back to back. I know they will occasionally come in that way, but we want to play what happens most often, not rarely.

Doubles tend to come in clusters, watch for a series of 3-5 Unmatched draws to end with several Doubles.

All Odd or all Even are due an average of 1 in 8 to 10 draws.

Two digits repeating are due an average of 1 in 8 to 10 draws.

A Double repeating its two digits averages 1 in 20-25 draws.

Triples are expected once every 99 draws, see if they either hit more often in your game or return with a second hit within a third of the time they were out since their last draw. Sort of a leap frog effect to watch for.

If positive about doubles being due, play all three of their variations Straight at a dollar each for a $500.00 win.

Ignore "expert" advice about playing sums, it's totally bogus.

A game you can win will have a natural rhythm with digits raising, cresting and falling away only to begin the process again. The hot numbers will tend to remain hot, the average will remain average and the cold will remain cold for a time and then reorder themselves. If this appears disjointed in your game, your lottery may be attempting to disrupt the flow by aggressively switching ballsets and machines or uses a computer draw.

If you find you can't seem to win often enough to be useful, either you aren't trying hard enough or it's a game you shouldn't be playing.

Good luck to you. Robert Perkis

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