# Frequency Distribution

### by Robert Perkis / Lotto-Logix

```Have you ever taken a load of abuse for talking about "Hot and
Cold" lottery numbers?  Been told the term is meaningless and
the idea  of zero value?  Well stand by because we're going to
kick "Hot and Cold" to the next level.

When it comes to lottery, the term "Hot and Cold Numbers"
takes a lot of hits.  All sorts of "experts" leap up to
denounce their very existence or while feebly admitting some
numbers do in fact hit more than others, proclaim the
information is meaningless.

Well that's not entirely true.  Frequency does have it's uses
though I'll be the first to admit it isn't always presented in
its most informative format.

Most cheap lottery software capable of generating a chart of
what the author calls "frequency" is simply a count of how
many times each number was drawn over a range of drawings.
You often see this chart on state lottery sites or in the
local chronicle

More sophisticated software may provide a selectable range of
history for its frequency chart with graphic 3D display of
what's Hot and what's not.

Even the best lottery software I've come across for looking at
Hot and Cold Frequency from several angles fails to show what
you need to know.  I can't say whether the software simply
isn't up to it, or they can't provide a means to work the data
so they don't display necessary and valuable information that
would be helpful to lottery players.

In the broad sense, knowing what numbers are Hot and Cold is
pretty much useless information as you shall soon see.

What is important is knowing what Hot and Cold numbers
contribute to making up a winning combination!

First, let's define our terms for this exercise so for us "Hot
and Cold" will no longer be meaningless terms.

Working with the Florida 5/36 game, we define . . .

Hot: As numbers with 3 or more hits in the last 12 draws.
Average: As numbers with 1-2 hits in the last 12 draws.
Cold: As numbers with 0 (Zero) hits in the last 12 draws.

What I do, is look at the last 12 draws, count up how many
times each number has been drawn and rank the numbers from
most to least number of hits.  I then circle the numbers drawn
in the following draw.

Breaking this down over time we get a very interesting chart
showing how many numbers were "Hot" and how many of those
"Hot" numbers were drawn.  How many numbers were "Average" and
how many of those "Average numbers were drawn.  And how many
numbers were "Cold" and how many of those "Cold" numbers were
drawn.

X/Y - Number of Hot, Average, Cold / Hits

Draw 2712 09/01/2002 to 2759 10/19/2002

Hot Average Cold
08/3  23/2  05/0 Draw # 2712 09/01/2002
07/2  24/2  05/1
07/0  23/3  06/2
10/1  21/2  05/2
08/3  25/1  03/1
09/0  21/4  06/1
09/1  21/2  06/2
08/0  23/3  05/2
09/2  24/3  03/0
11/2  21/3  04/0 Draw # 2721 09/10/2002
10/1  22/4  04/0
09/0  22/5  05/0
11/1  18/3  07/1
11/1  19/3  06/1
09/1  21/4  06/0
08/1  21/2  07/2
08/1  23/3  05/1
09/3  22/2  05/0
09/2  22/3  05/0
09/3  22/2  05/0 Draw # 2731 09/20/2002
09/1  21/4  06/0
09/2  21/3  06/0
09/1  20/2  07/2
09/1  20/3  07/1
10/2  20/2  06/1
09/1  21/3  06/0
13/3  17/2  06/0
13/1  16/3  07/0
13/2  15/3  08/0
11/1  17/3  08/1 Draw # 2741 09/30/2002
12/3  17/1  07/1
10/0  20/5  06/0
09/3  21/2  06/0
09/0  20/4  07/1
10/1  19/2  07/2
10/1  20/3  06/1
10/1  21/3  05/1
09/0  23/3  04/2
10/1  24/3  02/1
10/1  24/4  02/0 Draw # 2751 10/10/2002
07/1  27/4  02/0
09/0  25/5  02/0
09/0  23/5  04/0
11/1  20/4  05/0
10/1  20/3  06/1
09/3  21/0  06/2
08/1  22/4  06/0
09/1  21/2  06/2
11/0  21/4  04/1 Draw # 2760 10/19/2002

This is raw hard data, no averages or statistics to fuzz what
you need to know into a meaningless homogenous stew.

The first thing you should see is the "Hot" numbers don't have
what it takes to make a jackpot.  Their best showing is three
winning numbers.  This isn't to say it can't happen, but the
odds of it happening will be one in hundreds of draws.  Hardly
worth waiting for.

The next thing you should see is the "Cold" numbers don't have
what it takes to make a jackpot.  Their best showing is two
winning numbers.

We have only one incident where "Hot and Cold" combine to make
a jackpot possible.  Again a rare event.

Here is dramatic real time proof the standard theories of
playing "Hot" "Cold" or "Hot and Cold" numbers doesn't work!!!

What can we learn . . .

The "Hot" numbers play a role in 90% of all winning draws with
one to three of the winning numbers in the combination.

The "Cold" numbers don't appear in almost 50% of all drawings.

The "Average" numbers have 4 draws with all 5 of the winning
numbers and another ten draws with 4 of the 5 winning numbers.

The "Hot and Average" numbers have 18 draws with all five of
the winning numbers compared to "Average and Cold" with 10 wins
with all five between them.

It can be seen why the common split Frankenwheels (3if3+3if4)
won't work with ranked Hot, Average and Cold numbers because
the split totally separates Hot from Average from Cold which
therefore can't form a joined jackpot combination.

Clearly the way to play would be to cover the full spread with
overlapping sub wheels inside the larger covering the first 10
and last 5, the mid 20, the first thirty numbers and the last
thirty or a lite cover of 36 altogether.

I would suggest a 3if3in10 wheel for the "Hot" numbers and 90%
open cover 3if5in20 wheel for the "Average" numbers.  With
these spread over 30 numbers we build on that to about 80% and
lock those in place before raising the Pool to 36 and going
for a 100% 2if3 in about 60 combinations total.

You might prefer a different wheel, the point is to make or
use a wheel that takes where the numbers come from into
account and don't make a jackpot impossible by separating the
groups into pools that don't contain all the winning numbers.

Good luck to you.

Robert Perkis / http://www.lotto-logix.com/